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3. Making buyable
wear with costum meshes
If you don't want
to be limited by the default meshes, you can turn any mesh into a buyable
mesh by a little editing in notepad. The mesh is made up of two files;
a .cmx and a .skn file. You will have to rename the .cmx file and edit it
in note pad, but leave the .skn file as it is. The mesh will work anyway,
and you will keep the number of mesh files in the game down. Just remember
to enclose both the .cmx and the .skn file if you put the outfit up for
download.
Here's how to rename the mesh: Take any mesh. Rename the cmx
file by replacing the 'B' in the name with 'F' if you want formal wear,
'L' for night wear/lingerie and 'S' for swim wear. Leave the rest of the
name as it is. E.g if you want to use B200fafit_BWar for formal wear the
name will be F200fafit_Bwar. Now open the .cmx file using notepad. (You
will have to browse for 'all files' instead of just a text file.) The file
will look like this:

Edit the 5th line,
replacing the 'B' with an 'F', 'L' or 'S' (same as in the name) and
leaving the rest as it is. The file should look like this now:

Save the file
choosing 'save' NOT 'save as...' as that will mess up the file. The
body texture should be named after the .cmx file, that is starting with an
F, L or S. Save all three files (.bmp, .cmx and .skn) into Maxis/The
Sims/GameData/Skins and your skin should be ready. Remember to test the
skin before uploading to a website as faulty mesh files could cause game
crashes.
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