Getting started on meshing

Content of this tutorial:

1. Intro
2. Meshing dictionary
PART I - modifying a maxis body mesh
3. Starting
4. Moving the hemline
5. Widening the skirt
6. Flaring the sleeves
7. Rounding the sleeves
8. Correcting texture mapping
9. Making a new texture for you mesh
10. Preview in Simpose
11. Naming and testing the mesh
PART II - adding new shapes
12. Adding maxis bits
13. Checking for bleedthrough
14. Correcting texture mapping
15. Modelling with shape tools
16. Creating the first shape for the belt
17. Modelling the belt
18. Re-grouping the belt for texture mapping
19. Texture mapping the belt
20. Assigning joints
21. Creating a new texture
22. Naming and testing the mesh

1. Intro

I'm no meshing expert myself, in fact I'm pretty much a newbie on this. The point of this tutorial is to give you some tools and ideas to get you started on meshing. This is NOT a complete tutorial in any way but I hope you'll find it helpful anyway. You can start out with part one and do part two later on, or you can do them together.

What you'll need:
Milkshape3d- 3d tool for game meshing
SimPose - for previewing purposes
cmx maker - to make the mesh work in the game (it's in the programs section on the site)
a graphics program, I use PaintShopPro myself
Optional:
LithUnwrap - For advanced texture mapping and creating UV maps
FarOut - extract maxis meshes from far files. Gives you more meshes to work from

>>> next page>>>