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<<<back<<<
11. Naming and
testing the mesh
You can use the
mesh for the game now. But you need to name the mesh correctly first.
So export it again, this time with the right name - it should be the
same as other body meshes, except you need your own mesh code and a unique
mesh name. I name my meshes B#a#, so I'd call this one
B1a5fafit_desdTutorial-PELVIS-BODY.skn (I posted a mesh code list at the
Simfreaks
SimUniversity forum and Neighborhood 99 Object and Skinners Lab forum with all
the meshers codes I'm aware of, check it out so you can choose an original
code.) Use cmx maker to generate a body cmx file and make your very own
readme for the zip if your planning to share your mesh with others and
you're ready to go. Test the mesh in your own game first of course,
just to make sure it works as it should.
>>>to part II of the tutorial: adding new shapes>>>
-this tutorial
was written by desdemona. If you have any comments or questions regarding
this tutorial, please e-mail me. (can be reached through mortimers
sim stuff )
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