Getting started on meshing - part I

<<<back<<<

11. Naming and testing the mesh

You can use the mesh for the game now. But you need to name the mesh correctly first.
So export it again, this time with the right name - it should be the same as other body meshes, except you need your own mesh code and a unique mesh name.
I name my meshes B#a#, so I'd call this one B1a5fafit_desdTutorial-PELVIS-BODY.skn (I posted a mesh code list at the Simfreaks SimUniversity forum and Neighborhood 99 Object and Skinners Lab forum with all the meshers codes I'm aware of, check it out so you can choose an original code.)
Use cmx maker to generate a body cmx file and make your very own readme for the zip if your planning to share your mesh with others and you're ready to go.
Test the mesh in your own game first of course, just to make sure it works as it should.

>>>to part II of the tutorial: adding new shapes>>>

 

-this tutorial was written by desdemona. If you have any comments or questions regarding this tutorial, please e-mail me. (can be reached through mortimers sim stuff )