Getting started on meshing - part II

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12. Adding maxis bits

I want to add a couple of boots on the mesh too. I am too lazy to do them myself :p and besides if I just snatch a pair of maxis boots the texture mapping is already done.
I look through my meshes in Simpose and find a nice pair of boots on a mesh I extracted from a far file.


You can get the skn file here *download ct-cow-FAFit-10* I belive it's from the houseparty costume trunk, but I'm not sure... (edit: it's from House Party, but not a far file)
Ok, so I open up my ms3d file from the mesh I want to work with (Or import a maxis skn file). Then I choose File -> Import -> The Sims SKN... and browse to find the mesh I just picked and import it.
Now this looks weird... the meshes are put on top of eachother and I see parts of the ct-cow mesh sticking out here and there.


I want to delete the entire ct-cow mesh, except for the boots.
First I hide my own mesh by clicking the groups tab, clicking the line that says 'xskin-b200....' and then pressing the Hide button. Now only the ct-cow mesh appears.
Then get the select tool (set to Face), check the By Vertex box (the Ignore Backfaces button should NOT be checked) and select the boots. If I get too many faces In the selecting I deselect some faces by shift+right-dragging the vertex away from the boots. I end up with this selection:


Then I click the menu Edit -> Select Invert and everything but the boots are now selected. Before I deleted the body I want to make sure I got the right faces left for the boots, so I click Edit -> Hide Selection. That leaves me with this:


They look ok so I press CTRL+z to undo the hiding. Then I simply press delete on the keyboard to delete the selected selection.
I'm left with the 'ghost' of the wireframe though. I don't know why this happens, but if I save the file and reopen it the 'ghost' disappears, so that's what I do.
I choose Edit-> unhide all from the menu and now my file looks like this:


When I select the body mesh from the Groups tab I can see what parts of the mesh is now 'double' with the new boots. I want to deleted the parts of the mesh I don't need. The reason for this is both keeping the number of vertices (i.e. the file size) down but also preventing weird bleedthrough.
I want to delete the feets that are now hidden inside the boots and maybe more if that is possible.


I click the groups tab. Hm, before I hide the boots i might as well rename both groups, that makes it easier for me to work with.
I click the first line, type in Body in the box and press the Rename button. I click the other line, type in Boots and press Rename. Much less confusing to look at :) And with the boots group selected I press the Hide button.
I then select the feet and the ancles. I don't select any parts of the legs, because some of the faces are visible above the boots and I don't want any holes in my mesh.


I delete the feet by pressing delete on the keyboard. The body mesh now looks like this (with the boots hidden and visible)


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