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12. Adding maxis
bits
I want to add a
couple of boots on the mesh too. I am too lazy to do them myself :p and
besides if I just snatch a pair of maxis boots the texture mapping is
already done. I look through my meshes in Simpose and find a nice pair
of boots on a mesh I extracted from a far file.

You can get the skn file here *download ct-cow-FAFit-10* I belive it's
from the houseparty costume trunk, but I'm not sure... (edit: it's from
House Party, but not a far file)
Ok,
so I open up my ms3d file from the mesh I want to work with (Or import a
maxis skn file). Then I choose File -> Import -> The Sims SKN... and
browse to find the mesh I just picked and import it. Now this looks
weird... the meshes are put on top of eachother and I see parts of the
ct-cow mesh sticking out here and there.

I want to delete
the entire ct-cow mesh, except for the boots. First I hide my own mesh
by clicking the groups tab, clicking the line that says 'xskin-b200....'
and then pressing the Hide button. Now only the ct-cow mesh
appears. Then get the select tool (set to Face), check the By Vertex
box (the Ignore Backfaces button should NOT be checked) and select the
boots. If I get too many faces In the selecting I deselect some faces by
shift+right-dragging the vertex away from the boots. I end up with this
selection:

Then I click the menu Edit -> Select Invert and
everything but the boots are now selected. Before I deleted the body I
want to make sure I got the right faces left for the boots, so I click
Edit -> Hide Selection. That leaves me with this:

They look ok so I
press CTRL+z to undo the hiding. Then I simply press delete on the
keyboard to delete the selected selection. I'm left with the 'ghost' of
the wireframe though. I don't know why this happens, but if I save the
file and reopen it the 'ghost' disappears, so that's what I do. I
choose Edit-> unhide all from the menu and now my file looks like
this:

When I select the body mesh from the Groups tab I can
see what parts of the mesh is now 'double' with the new boots. I want to
deleted the parts of the mesh I don't need. The reason for this is both
keeping the number of vertices (i.e. the file size) down but also
preventing weird bleedthrough. I want to delete the feets that are now
hidden inside the boots and maybe more if that is possible.

I click
the groups tab. Hm, before I hide the boots i might as well rename both
groups, that makes it easier for me to work with. I click the first
line, type in Body in the box and press the Rename button. I click the
other line, type in Boots and press Rename. Much less confusing to look at
:) And with the boots group selected I press the Hide button. I then
select the feet and the ancles. I don't select any parts of the legs,
because some of the faces are visible above the boots and I don't want any
holes in my mesh.

I delete the feet by pressing delete on the keyboard.
The body mesh now looks like this (with the boots hidden and
visible)
 
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