Getting started on meshing - part II

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13. Checking for bleedthrough

Now I change the 3d preview to 'textured' by right-clicking on the window. Without assigning texture to the boots I can see any bleedthrough very clearly. Hmmm, I need to fix the ankles...


I select (face selection) and hide (Edit -> hide selection) the upper part of the body all down to the knees to be able to work in the top view without too many confusing lines and vertices.
Then I hide the boots by clicking Hide in the Group tab and select the ankle vertices (vertex selection) and unhide the boots by clicking Hide again in the groups tab. Now I have the ankle vertices selected an should be able to see where the bleed through is. Hmm, this should be it:


I grab the 2 inner vertices of one ankle and move them inwards, checking the 3d preview. And the bleedthrough disappears.
I do the same with the other ankle, and I'm now happy with the boots.
When I assign the texture from the materials tab it looks weird, but that is just because I need to draw in new boots on the texture to fit the UV mapping. I'll do that later on. (Nevermind the bended toes, all maxis feet looks like that in Milkshape)


The texture mapping needs to be corrected though...

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