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<<<back<<<
13. Checking for
bleedthrough
Now I change the
3d preview to 'textured' by right-clicking on the window. Without
assigning texture to the boots I can see any bleedthrough very clearly.
Hmmm, I need to fix the ankles...

I select (face
selection) and hide (Edit -> hide selection) the upper part of the body
all down to the knees to be able to work in the top view without too many
confusing lines and vertices. Then I hide the boots by clicking Hide in
the Group tab and select the ankle vertices (vertex selection) and unhide
the boots by clicking Hide again in the groups tab. Now I have the ankle
vertices selected an should be able to see where the bleed through is.
Hmm, this should be it:

I grab the 2 inner
vertices of one ankle and move them inwards, checking the 3d preview. And
the bleedthrough disappears. I do the same with the other ankle, and
I'm now happy with the boots. When I assign the texture from the
materials tab it looks weird, but that is just because I need to draw in
new boots on the texture to fit the UV mapping. I'll do that later on.
(Nevermind the bended toes, all maxis feet looks like that in
Milkshape)

The texture mapping needs to be corrected
though...

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