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14. Correcting
texture mapping
Select all,
assign the squared texture and open the texture coordinate editor. I
want to change the texture mapping so there's no overlapping. Of course
the part of the legs that are hidden inside the boot can use the same part
of the texture as the boots. But not the part of the leg that is above the
boot. I liked the texture mapping I did on the legs before, so I'll just
adjust the boots. Because of the overlapping of the 2 meshes it's a bit
hard to tell how far down you have to pull the top vertices of the boot.
Count the blue squares on the 3d models legs to see how high up on the leg
the boots reaches and find the same point on the texture.

The
boots should not use more texture than upto that point on the bmp. So
pull the boot vertices down so they are *below* this point. Better pull a
bit too much than too little. Overlapping is ugly.

I also adjust the
2 front vertices of the boots to prevent weird texture streching. When I'm
done my texture mapping looks like this:

I won't do the
new texture for the mesh just yet as I want to add some more. I'll make a
belt for the dress to, using the shape tools.
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