Getting started on meshing - part II

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19. Texture mapping the belt

In the texture coordinate editor this is what I see when I look at the texture mapping for the belt:


This weird mapping is standard Milkshape mapping for new shapes. We need to remap the texture.
But first I look at the body and boots mapping to get an idea of where to put the belt texture... hmm, between the lower legs there should be room....
Ok, then I go to the front belt group, choose Front from the dropdown menu and press Remap.


Now we can see the shape of the belt. As I want it to fit into the small space I need to scale, rotate and move...


Now map the back belt group.
Choose Back from the drop down menu and press Remap. Scale rotate and move. Place the back belt above the front belt so they won't overlap.

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