|
<<<back<<<
19. Texture
mapping the belt
In the texture
coordinate editor this is what I see when I look at the texture mapping
for the belt:

This weird mapping is standard Milkshape mapping for new
shapes. We need to remap the texture. But first I look at the body and
boots mapping to get an idea of where to put the belt texture... hmm,
between the lower legs there should be room.... Ok, then I go to the
front belt group, choose Front from the dropdown menu and press
Remap.

Now we can see the shape of the belt. As I want it to
fit into the small space I need to scale, rotate and move...
  
Now map the back
belt group. Choose Back from the drop down menu and press Remap. Scale
rotate and move. Place the back belt above the front belt so they won't
overlap.

>>> next page>>>
|