Getting started on meshing - part II

<<<back<<<

22. Naming and testing the mesh

Checking out the finished mesh in Simpose AND in the game is an important part of meshing, DONT be lazy and skip it.
Put into Simpose with the new texture she looks like this:


Alriiight! All I have to do now is to export my mesh with the right name (this one will be 'xskin-b1a5fafit_desdSuperfreak-PELVIS-BODY.skn'), create a matching body cmx with cmx maker and check the mesh out in my game with the right name.
This is what the mesh looks like in the game:


Great, I'm all done :)
Get the mesh and texture *here* if you want to check it out in Milkshape

 

-this tutorial was written by desdemona. If you have any comments or questions regarding this tutorial, please e-mail me. (can be reached through Mortimers sim Stuff)