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This tutorial is
written for Paint Shop Pro. It's supposed to help you getting started on
making heads for the sims, and hopefully it can be a guide and
inspiration. It goes through some of the techniques that I use, when I
make a head. However, don't think of it as a complete guide, feel free to
pick and choose from it as you like. That's what I do anyway, and I always
like to try out new techniques and get inspiration from other peoples
work.
Here's
what you need before you start: SimShow: Program by
Maxis, that you use to view your skins in 3D as you work. Or you can just
use SimPose. A good graphics program: I use Paint Shop Pro myself. The
program must be able to handle layers and have shadowing tools. Lots of
people use Photoshop as well. SimPose: If you want really great looking pics of
your finished skin, this program is the one!
"The do's and dont's of skinning - what every Sim artist
should know": This is something I wrote to help you get started
right without stepping on any toes. Contains all the unwritten rules of
the sims community... Read it before you start.
Content of this
tutorial:
1. Creating a
base
2. Getting the file ready
3. Eyes and eyebrows
4. Mouth
5. Hair
6. Shading
7. Making 3 skintones
Making a head:
1. Creating a
base
You want to start
with a base head to get the skin tone and face right. Just drawing on top
of a Maxis head limits your options for making a unique looking face, so I
create my own 'faceless' bases to start from. Feel free to just grab my
bases, they fit the C001 heads, come in all skintones (including the pale
one) and in both male and female. Click on the pic to download.

If
you'd like to make your own bases or if you're using a mesh that doesn't
fit the C001 format, here's how you do it: Start with a maxis face
(ONLY maxis, don't steal from another sim artist!) that fits your mesh.
You can check this out in SimShow if you're not sure. Open the .bmp in
Paint Shop Pro and choose Colors -> increase color depth -> 16 mio
colors. This allows you to use all colors and all tools in PSP. Then
paint over the eyes and mouth, using the color picker on the face to get
the right skin color. Leave the nose and ears, no need to draw that from
scratch. Finally use the Retouch - Smudge tool to blend the color
nicely into the skin and finish with the Retouch - Soften tool.

And here's your base. You might want to remove some of the
hair too, depending on the mesh. You can use the same base for all your
faces, so remember to save it before you add the face.
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