Head Tutorial by Desdemona

<<<back<<<

7. Making 3 skintones

My head is finished and all the features are done as seperate layers. All I have to do now is making the light toned layer invisible and make sure the head bases are placed correctly in the Layer Pallete - and voila, the skin tone has changed.

I like to make some adjustments on the other skin tones before I save them though. I make the most changes to the dark skintone.
I use the Colors -> adjust -> hue/saturation/lightness on each layer (except the base): I make the brows and eyes darker, and for the makeup, mouth and shading I change the saturation as well. This step is optional , but I think it makes a lot of difference. These are the finished faces:

Especially with the dark face you can see the difference. Now all you have to do is change the 'lgt' in the filename to 'drk' and 'med' when you save them as bitmaps, and they're ready to go.
Here's what they look like all lined up:

All done and ready to use in your game :)