How to make pale sims

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3. Assigning hands

You have to make hands for all pale body skins (except for the buyable wear - the game will use the hands of the normal wear when your sim changes into any kind of buyable wear).
Use the hand bitmaps that come with the pale bases. Name them after your body skin - be sure to avoid typing errors or your hands won't work.
There are different ways of assigning hands. First of all you need all three different hand bitmaps - they are open (normal) hands [HUAOlgt in the zip], closed hands [HUAClgt in the zip] and pointing hands [HUAPlgt in the zip]. You can either use the same texture for both left and right hand or do one for the left and one for the right (in that case you will need to copy the hand bitmaps so you end up with 6 hand bitmaps).

Here's how to name them:

Female hands with same texture on left and right:
HFAOlgt_skinname.bmp (=HandFemaleAllOpenLight)
HFAClgt_skinname.bmp (=HandFemaleAllClosedLight)
HFAPlgt_skinname.bmp (=HandFemaleAllPointingLight
)
Female hands with different texture on left and right:
HFLOlgt_skinname.bmp (=HandFemaleLeftOpenLight)
HFROlgt_skinname.bmp (=HandFemaleRightOpenLight)
HFLClgt_skinname.bmp (=HandFemaleLeftClosedLight)
HFRClgt_skinname.bmp (=HandFemaleRightClosedLight)
HFLPlgt_skinname.bmp (=HandFemaleLeftPointingLight)
HFRPlgt_skinname.bmp (=HandFemaleLeftPointingLight)

Male hands with same texture on left and right:
HMAOlgt_skinname.bmp (=HandMaleAllOpenLight)
HMAClgt_skinname.bmp (=HandMaleAllClosedLight)
HMAPlgt_skinname.bmp (=HandMaleAllPointingLight)

Male hands with different texture on left and right:
HMLOlgt_skinname.bmp (=HandMaleLeftOpenLight)
HMROlgt_skinname.bmp (=HandMaleRightOpenLight)
HMLClgt_skinname.bmp (=HandMaleLeftClosedLight)
HMRClgt_skinname.bmp (=HandMaleRightClosedLight)
HMLPlgt_skinname.bmp (=HandMaleLeftPointingLight)
HMRPlgt_skinname.bmp (=HandMaleLeftPointingLight)

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