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<<<back<<<
3. Assigning
hands
You have to make
hands for all pale body skins (except for the buyable wear - the game will
use the hands of the normal wear when your sim changes into any kind of
buyable wear). Use the hand bitmaps that come with the pale bases. Name
them after your body skin - be sure to avoid typing errors or your hands
won't work. There are different ways of assigning hands. First of all
you need all three different hand bitmaps - they are open (normal) hands
[HUAOlgt in the zip], closed hands [HUAClgt in the zip] and pointing hands
[HUAPlgt in the zip]. You can either use the same texture for both left
and right hand or do one for the left and one for the right (in that case
you will need to copy the hand bitmaps so you end up with 6 hand
bitmaps).
Here's how to name them:
Female hands with same
texture on left and right: HFAOlgt_skinname.bmp
(=HandFemaleAllOpenLight) HFAClgt_skinname.bmp
(=HandFemaleAllClosedLight) HFAPlgt_skinname.bmp
(=HandFemaleAllPointingLight ) Female hands with different texture
on left and right: HFLOlgt_skinname.bmp
(=HandFemaleLeftOpenLight) HFROlgt_skinname.bmp
(=HandFemaleRightOpenLight) HFLClgt_skinname.bmp
(=HandFemaleLeftClosedLight) HFRClgt_skinname.bmp
(=HandFemaleRightClosedLight) HFLPlgt_skinname.bmp
(=HandFemaleLeftPointingLight) HFRPlgt_skinname.bmp
(=HandFemaleLeftPointingLight)
Male hands with same texture on left
and right: HMAOlgt_skinname.bmp
(=HandMaleAllOpenLight) HMAClgt_skinname.bmp
(=HandMaleAllClosedLight) HMAPlgt_skinname.bmp
(=HandMaleAllPointingLight)
Male hands with different texture on
left and right: HMLOlgt_skinname.bmp
(=HandMaleLeftOpenLight) HMROlgt_skinname.bmp
(=HandMaleRightOpenLight) HMLClgt_skinname.bmp
(=HandMaleLeftClosedLight) HMRClgt_skinname.bmp
(=HandMaleRightClosedLight) HMLPlgt_skinname.bmp
(=HandMaleLeftPointingLight) HMRPlgt_skinname.bmp
(=HandMaleLeftPointingLight)
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